Claire’s Quest – New Version 0.20.1

Date: 18.09.2020
Language: English
Version: 0.20.1
Censored: No

Info: CLAIRE’S QUEST is a dark fantasy game set in a world reminiscent of the early Renaissance, and made using RPGMaker MV. However, unlike the majority of RPGMaker games out there, the game is totally devoid of combat. Instead, gameplay revolves around dialogue, decision-making, and occasional puzzle-solving, with a heavy emphasis on the story and on replay value.
You, the player, take the role of Claire, a desperate refugee fleeing an invasion of her homeland that has taken everything away from her. Thrust into a world without innocence, where the very worst of humanity and all its societal evils are on full display, Claire seems doomed to meet with a dark fate… Will you fight to prove otherwise, or make her succumb to her basest desires?
With your choices, you’ll decide.

• The follow-up quest to “Let Them Eat Fruit!”, the “Curse of Chemont”, is now available. This is a major quest that is part of the newly-restructured main questline, “Claire’s Quest”
• A new scene featuring the werewolf is now available! Completing the Curse of Chemont, regardless of what way you do it, will unlock this scene in the Gallery.
• Experimental weather system added, currently confined to Outer Valos for early testing. Outer Valos now has a 20% chance of getting a rainstorm event, which will spawn hostile characters that will attempt to attack Claire.
• New scene involving roaming hostiles who only appear in the rain event mentioned above. Encountering them in any way will add them to the Gallery. Future plans for weather are to include a ‘sickness’ system as an added threat (currently not ingame) which will lead to a series of nurse/hospital minor quests.
• Valos’s “poor area” completely reworked; instead of sewers, which makes it too similar to Rathpike’s Undercity areas, I decided to remake it into a little confined “slums” quarter inspired by the Putrid Grove in Witcher 3. This City Slums area is accessible from Outer Valos, by going straight north.
• Urchins moved to the City Slums.
• Experimental stealth system added to the game. Currently only limited to the Badlands and White Hart Grove (werewolf area). Being in stealth areas like tall grass will stop monsters detecting you, allowing you to sneak by. However, dashing will break stealth, so if your dash/run is set to auto, make sure to hold down SHIFT to slow Claire down to a walk.
• The Grateful Youth (from the Prologue) can reappear in Outer Valos if you saved him and inspired him to continue living.
• You can now give Piercings to Isobelle; these are purely cosmetic, changing her portrait and CG sets to feature Piercings. You can take them off at any time if you so please.
• Fixed a series of flow/progression bugs with the “Contemplation” quest as it leads onto Karland and Bertrand’s quests. A new game may be necessary to make it all register properly in the Quest Journal. If you don’t mind a wonky Quest Journal though, you can play from your saved games.
• Goblin-related quest is still being worked on; however, their new scene is available for viewing in the Gallery if you want to view it ahead of the quest itself!
• Added the Adelaide Inn to Chemont Town so Chemont has an inn + food vendor. This is actually a little cameo by another adult game of the same name. Stay tuned for future very raunchy content!
• Fixed the Beastwife Outfit being sellable by mistake.
• New NPC types added – Female Plutocrat, Pauper, and Bard.
• New custom sprite for Gravekeeper.

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