Battle for Luvia: Armored Romance – New Version 0.14c

Date: 13.09.2020
Language: English
Version: 0.14c
Censored: No

Info:

You play the role of Sir Patrik of Akros, a charismatic, handsome and middle aged (for the times) Knight that set by bonds of loyalty and family to the new Countess of Kathia, is bound to gather the fealty of the vassals of his liege, cajole with the outer counts, and overthrow the Duke of Luvia. It will not be only a path of conflict, choices of whom to trust and whom to make a head short, but will let the player enjoy the power fantasy of the Middle Ages, using the lesser and being used by the higher, both for power and for pleasure. In your treacherous journey among medieval politics, nothing will stop you from romancing and lay with any woman that is put in your way, for lust, love or political interest. Not only nothing stops you: Is part of your mission.​

Developer Notes:
Small FAQ:
  1. For those who want to know before hand , playtime (mainstory, side stories, and side minor romances) is from 3 to 4 hours for a single run. (It has multiple branching paths of higher or lesser consequences, also different options to take about the war management part of the game that doesn’t have still an impact until Chapter 3). The important choices present in Chapter One are not branching the end of the game, but the way you go to there)
About game engine:

1-The game includes two fast modes and a hands free mode, they are welcomed due replayability. (I’ll add a text speed control in the next update to fit the hands free mode to your needs).
2-You will have to forgive me for the unability to save the game during cutscenes, but that is mostly a problem just for the prologue, due to being linear and a bit lengthy. Game autosaves and let you manually in some points of it tho.. Beyond the Prologue, you are in “freeroam mode” and you will always have lots of chances to save, and non-important cutscenes are not long.

Changelog 0.14c Patreon Release:

-Some Hartlepool resolutions wich contains:
-Full Diplopath to solve Rat Problems Quest, and rewards related to it.
-One of the ways of finishing Acallarian Ladykilller path.
-Penketh new interactions.
-Knightly Path Quest progression.
-Extra Hannah content on Akros Manor.
-Interactions with the new items and resources added everywhere.
-After finishing the update some things may look a bit on the air (same that happened with 0.13) waiting for the rest of resolutions that will come with 0.15, which will take around a month to code/finishing making some extra scenes.
General Fixes:
-Typos and general fixes (including performance)
-Some ways of passing night at hartlepool counting for numbers of days passed at Hartlepool (Usefull for some time based events)
-Canary Trail Sneak trip repeating in some old saves and not allowing progression to 0.14.
-Fixed a Robin Animation
-Fixed Penketh’s Afinity menu not going away in some circumstances.
Things to expect on 0.15.
-Full Canary Trail Warpath and rewards related to it.
-All possible extra main story resolutions (Mercs, Belinda…)
-Hartlepool resolution Leffrin events.
-Remember cutscenes active on Hartlepool Fortress room for all scenes not available again due to paths taken.
-Meanwhile at Grassmere scene.
-Akros Manor Plus Ultra Quest Progression.
-Some Marzapan!
-Some Polled extra content.
-Everything will be ready to continue our travel in 0.20.
Known bugs on 0.14.c:
-For now none. There is a typo that doesn’t show a variable in a conversation with the Meat Merchant, I’ll fix that when I have to make a new release.
Known “story bugs”:
-There is some story inconsistency if the player finish all the canary trial quest without doing some things first, like ending the current Belinda storyline (delivering package, Dolce etc), or if the player never visits the West Tower. I’ll fix some workarounds for this in 0.15.
People that play every update won’t find this problems, but someone can hit into them if playing blindly for the first time.
General troubleshooting if you have an old save where the sounds don’t work:
-If you have a Save where sound and ambience doesn’t sound (only music), opening the cutscene pause menu (during a cutscene) and closing it again for a moment fixing it.
I’m still searching for a definitive fix.
Have fun and stay safe!

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