Hard Stuck – New Version 0.3 EA 3 [floppystack]

  • Date: 21.12.2024
    Language: English
    Version: 0.3 EA 3
    Censored: No
    Size: 135 mb
    Tags: Simulator, Strategy, Battle, Animation, Erotic Adventure, Female Protagonist, Big Tits, Big Ass, All Sex, Blowjob, Hardcore Sex, Humiliation, Monsters, Tentacles
  • Info: Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.
    The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
    discovering the functions of obfuscated items and interacting with various curios along the way.​
  • v0.3 EA3
    New stuff:
    • The game is now (mostly) fully playable with mouse input.
    • Added a new inspection menu when interacting with monsters.
    • Added a new “Other” menu for experimental features, (press F3 while on the main menu).
    • Translation and hotkey templates are now generated in-game from the “Other” menu.
    • Translations and hotkey files can now be reloaded from the “Other” menu.
    • Translation updates can now be generated on the “Other” menu. (Only available if a translation is loaded).
    • Added a new neutral floor after the lava floor.
    • There is a bath on the new floor with a placeholder cinematic. There is a secret to it so saving before taking a dip might be a good idea.
    • Added a recruitable Frank to the new neutral floor with cinematic.
    • Added a new (very strong) Kraken enemy to the water floor, (2% spawn chance while stepping in open body of water). With cinematic.
    • Added a new exposed sweater variant to the alpine outfit.
    • Added a new experimental freecam mode for cinematics, (Press the scroll wheel/middle mouse button to toggle). Note that some cinematics have been animated with a theatre stage layout in mind so they have bounds that prevent the camera from peeking behind the curtains.
    • The camera can now be rotated in the inventory menu, character customization menu and the new monster interaction menu.
    • Added a currency system (bits). The player receives bits from defeating monsters.
    • Added a new vending machine interactable tile to neutral floors.
    • Added a new recycling bin interactable tile to neutral floors.
    • Perished allies can now be resurrected by picking up and using their souls.
    • Added new shock, ice and force wands. And also remembered to add them to the loot pool.
    • Fake wall tiles were added to the game last update. But they only appear on neutral floors for now.
    Changes:
    • Selecting the player character now opens inventory.
    • Pathfinding performance has been significantly sped up on larger floors.
    • Ice is now slippery (25% to stun) the following characters: Player, fishman, frank, goblin and minotaur.
    • The auto explore key no longer reveals fake walls.
    • The “Ignition Wand” has been buffed and renamed to “Fire Wand”.
    Bugfixes:
    • Fixed bodyhair using the wrong haircolor on alpine outfit.
    • Fixed npcs not pathing back to their home location after giving up searching for the player.
    • Fixed npcs not accepting weapons they should be able to wield.
    • Fixed translations not loading the final ID in the file.
    Things that got pushed to january:
    • Mouse clicking on the minimap to travel.
    • Gamepad support.
    • Reworking traps.
    • Making sure wands can only spawn once + a wand battery/charging system
    • Expanding on the saint statues.

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