Hard Stuck – New Version 0.4 EA 1 [floppystack]

  • Date: 20.02.2025
    Language: English
    Version: 0.4 EA 1
    Censored: No
    Size: 146 mb
    Tags: Simulator, Strategy, Battle, Animation, Erotic Adventure, Female Protagonist, Big Tits, Big Ass, All Sex, Blowjob, Hardcore Sex, Humiliation, Monsters, Tentacles
  • Info: Hard Stuck is an erotic turn-based dungeon crawler inspired by the original roguelike “Rogue”.
    The goal of the game is to fight your way through a dungeon filled with monsters and traps to reach the last floor,
    discovering the functions of obfuscated items and interacting with various curios along the way.​
  • 0.4 EA 1
    New stuff:
    • There is a new early access exclusive teleporter tile in the first floor debug room. It can take the player directly to any floor in the dungeon.
    • The player now starts with rest and masturbate spells.
    • Added input remapping options to the settings menu.
    • Added cinematic sexuality blocklist to the settings menu.
    • Doors on the frozen floor have a chance of being frozen shut and will break if moved into (causes a loud noise event).
    • Added a new water vial that makes characters wet when thrown, solidifies lava tiles and disables firetrap tiles when dropped or thrown onto.
    • New slime double pen cinematic.
    • New succubus x frank vaginal cinematic.
    • New succubus x kobold vaginal cinematic.
    • New incubus/succubus x frank anal cinematic.
    • New incubus/succubus x kobold anal cinematic.
    • Finished the minotaur bath boobjob cinematic.
    • Added sedusa statue cinematic as stillframe placeholder.
    Changes:
    • The remove shoes option has been added to cardboard and goth outfits. The shoes might be missing when loading an old save. Opening the customization menu at a mirror should fix it.
    • Input help screen now has categories for joypad and mouse input.
    • Poisonous gas will now ignite from other sources of fire, not just wands.
    • Vending machine heal option has been replaced with a water vial for 25 bits.
    • NPCs will now alert visible allies of enemies in their vision.
    • Added procedural blinking to character models with eyelids.
    • Characters now get shiny when they have the wet effect.
    • Loud noise detection range increased from 15 to 20 tiles.
    Bugfixes:
    • Traveling by clicking on the minimap will now avoid firetrap tiles (Thanks to Lulu for the bug report).
    • It is now possible to select the player using the mouse when on top of special tiles (thanks to SecksPotato for the bug report).
    • Fixed disappearing toe issue on the alpine outfit (Thanks ro MGFizzy for the bug report).
    • Fixed an issue that caused characters immunities to not be included in save files (Thanks to MyahTG for the bug report).
    • Fixed some minor issues with Chloes rigging.
    • Made some improvements to pathfinding speed.
    • Some improvements to minimap induced hitching on larger floors. A fix for the underlying issue is in the works.

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