Date: 06.12.2025 Language: English Version: 0.4.0 Censored: No Size: 2520 mb Tags: Unreal Engine, Sci-Fi, Action, Battle, Animation, Erotic Adventure, Female Protagonist, Big Tits, Beautiful Ass, Anal, Hardcore Sex, Forced, Humiliation, Monsters, Aliens, Horror
Info: In this gripping Sci-Fi Horror game, our protagonist, Oni Lim, awakens aboard a colonization spaceship. However, as she awake from her slumber, she quickly realizes that all other crew members remain in cryogenic stasis, and critical ship systems are malfunctioning. Determined to uncover the source of the problem, Oni embarks on a perilous journey through the labyrinthine corridors of the ship. What she discovers amidst the flickering lights and ominous shadows is nothing short of shocking.
Version 0.4.0: Crew Tier – Corridor environment meshes redesigned Crew Tier – Living quarters meshes redesigned Crew Tier – Cryosleep preparation room visually updated Crew Tier – Added a new laboratory storage room Crew Tier – Cafeteria redesigned Crew Tier – Captain’s quarters redesigned with new elements Crew Tier – Gym redesigned Crew Tier – Pre-Airlock room redesigned Crew Tier – Transition to Loading Docks redesigned Crew Tier – Crew stasis room redesigned Loading Docks – Transition to Crew Tier updated Loading Docks – Main corridor redesigned Loading Docks – Safe Room redesigned Loading Docks – Added new environment elements Loading Docks – Transition to Animal Stasis Labs redesigned Animal Stasis Labs – Multitool now found in the storage room where Oni wakes up Animal Stasis Labs – Ventilation shafts redesigned in transitions Animal Stasis Labs – Transition to Workshops S6 redesigned Workshops S6 – Main corridor redesigned (removed unnecessary doors) Workshops S6 – Large room with side ramp removed Workshops S6 – Added a new large storage area Workshops S7 – Transition to Workshops S8 redesigned Workshops S8 – Transition to Sector 9 redesigned (shortened) Workshops S8 – Second door transition to Sector 9 now blocked Workshops S9 – Transition to Sector 6 redesigned Workshops S9 – Corridor doors now functional; no need to detour through Warehouse LTW-S9-03 Workshops S9 – Transition to Main Labs redesigned Main Labs S1 – Transition to Main Labs S2 redesigned Service Tier S1 – Transition to Service Tier S2 redesigned Service Tier S2 – Distribution room moved to the center of the location AstroLink S2 – Safe Room relocated to the start of the main corridor AstroLink S2 – Lotus awakening puzzle removed AstroLink S2 – Transition to Lotus area redesigned AstroLink S2 – Reactor lift speed puzzle redesigned AstroLink S2 – Respawn removed (no longer needed) COLOS-8 – Entire ship model recreated from scratch (more detailed + better optimized) COLOS-8 – New engine VFX TEP – Added initial location for The Evolution Path (two rooms) All locations – Cryopod meshes redesigned All locations – Furniture redesigned All locations – Modular beds redesigned All locations – Added new bathroom environment elements All locations – Added new ventilation shaft elements All locations – Added new biomass mesh types All locations – All doors redesigned and optimized All locations – Added moving body parts in infected zones [Enemies] Sporepop – Now deals one-time physical damage on explosion + applies infection Sporepop – Explosion now contaminates Oni’s body Spreader – Now deals one-time physical damage on explosion + applies infection Spreader – Explosion now contaminates Oni’s body Spreader – Movement speed reduced Spreader – Respawn chance reduced Burgeon – All animations reworked (+ added censored variants) Burgeon – Added censored body mesh variants Larva – Redesigned (two types) Spitter – New enemy added (mesh, mechanics, animations, sounds, VFX) Hanger – New enemy added (mesh, mechanics, combat system, animations, sounds, VFX) Lotus – Enemy reworked (mechanics, animations, sounds, VFX) Lotus – Body mesh redesigned (+ censored variant added) [Cutscenes] System – Cutscene loading system fully reworked; all assets load before playback starts System – Pause added during cutscenes System – Subtitles remain visible while paused System – Option to disable blur effect during cutscenes Comments – Some short cutscenes replaced with Oni’s gameplay comments to maintain flow Cutscenes – Lip-sync reworked for all dialogues Cutscenes – Almost all cutscenes restructured for better pacing and segmentation 18+ Cutscenes – All adult cutscenes now have SFW alternatives (unique animations + voice lines) Dialogues – All cutscene dialogues rewritten and polished SiXy – Added sfw body version [The Evolution Path (TEP)] Merger – System similar to save terminal/gallery (in progress) Merger – New mesh and animations Merger – Unique UI TEP – Unique interaction widget added TEP – New door type added TEP – Pregnancy system added TEP – Six new cutscenes added TEP – New status/concentration system (quest points, VFX, sound) [Systems] Censored Mode – Added option to start the game in censored mode Level streaming – Fully redesigned to avoid runtime stutters; loads during low-load moments Loadscreen – Custom loading screen system created (replacing Async Loadscreen plugin) QTE – Added UI-based struggle system Save System – Save slots now show extra info (game version, censored mode, TEP) [Character] Flashlight – C-Scanner flashlight reworked, now directional Moveset – New movement animations with flashlight New outfit – Stasis Suit added (two variants) New outfit – AstroSport Suit added (three variants) Body contamination – Added visual contamination from spores/fluids Infection – System reworked; proximity to spores increases infection faster Infection – Showers now remove only surface infection + clean contamination Infection – Stationary MedKits remove internal infection but not body contamination Mental Health – Respawning from infection now lowers Oni’s mental health Mental Health – At zero mental health, Oni wakes in a new area and TEP storyline begins Customization – Oni cannot use customization while contaminated Customization – New outfits found while contaminated go to wardrobe instead of auto-equip Animations – Infection animation replaced (4 new variants) [Light] All lights – Added unique color tones based on location atmosphere All lights – Volumetric scattering optimized All lights – Light materials rebuilt for accurate emission Lighting system – Switched from Lumen to baked lighting [Audio] TEP doors – Unique opening sound added Dialogues – All AI-generated lines replaced with real voice acting Ambience – New ambient sounds added Dialogues – Dialogue volume balance fixed [Video Gallery] Scene loading – New gallery system to avoid partial loading; cutscenes start only after full load Camera – Loopable scenes now have a free camera; normal cutscenes use fixed camera Lighting – Added flashlight to gallery camera UI – Updated interface for the new camera mode [Picture Gallery] Art – All AI images replaced with fully hand-drawn artwork Collections – Cards now separated into themed collections SFW – SFW variants added for censored mode Locations – Many card locations changed [Map System] New map – Added Service Tier Sector 1 map New map – Added Service Tier Sector 2 map Compact Map Station – New map stations added Player Marker – Player position now shown on the map (M) Animations – Added UI animations Maps – All maps updated to match redesigned locations Key elements – Added icons for showers, terminals, implant beds Emergency corridors – Now displayed on the map UI – Active map button now becomes inactive while the map is open [Shower System] Camera – Free camera added Lighting – Added flashlight to camera UI – Interface updated Animations – Improved old animations and added new ones Infection level – Different animation sets depending on infection level Censored – Censored shower variant added [Optimization] Decals – Reduced number of decal instances Decals – Reduced decal texture sizes/resolution Shaders – Shader count reduced by nearly 50% VFX – All particle systems optimized [Other] Crosshair – More visible and sharper Glass materials – Improved glass shader Bugs – Numerous bug fixes (not listed individually)
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