Date: 05.03.2026 Language: English, Russian Version: 0.6.61 Censored: No Size: 3296 mb Tags: Simulator, Sandbox, AI CG, Animation, Erotic Adventure, Male Protagonist, Female Protagonist, Big Tits, Big Ass, Erotic Content, Seduction, Lesbian, Voyeur
Info: Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence. The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona. An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode. I hope you enjoy it. Happy gaming!
0.6.61: Kas, qwen-tts, coque-tts, koboldcpp, music, refactoring, bugfix → new male character — Kasper (Kas) → local speech synthesis via qwen → in the win and win-local builds, for convenience, added a check for the required coqui and qwen tts libraries and download links in settings → koboldcpp for images — added gpu/cpu selection; for gpu, cuda is prioritized, if not found it launches vulkan; cpu is not recommended, but in rare cases can be useful → confetti effect in key story moments → new music → fixed a critical message history bug; by default, history is now limited to 18 messages (excluding system contexts) and the slider works correctly. the maximum value was increased from 40 to 50 (that’s a lot, and not all models can handle that, so if your local model starts struggling or api costs get too high, lower it to 27–32) → koboldcpp: now the image and text models don’t start together unless it’s selected in settings; set the launch priority for the image model — gpu/cpu; updated to 1.108.1 → added info that Ava for sandbox unlocks as you progress through the story; the unlock was moved closer to the beginning of the part where Ava comes to, in story navigation this is the point — “in the park with Ava” → updated whisper (local speech recognition); the model was changed to the small and fast ggml-small-q5_1 → improved local speech synthesis from coqui (xtts-v2); fixed behavior where punctuation marks were read incorrectly and bugged out as ‘point’; pauses became more natural → rebuilt the main screen layout; the custom character moved into a button in the bottom right corner (click the icon — selection screen; hover and click the picture — quick jump to the character) → improved snow performance → fixed determining the current relationship status with a character for models via koboldcpp → slightly increased the length for the image prompt builder bot → improved text model error messages: instead of an uninformative “crash” window — a short message → refactoring and code optimization; small ui/ux improvements Kas is only in sandbox for now; he’ll appear in the story later. he currently has much less visual content than the other characters, but he got a well-developed context qwen3-tts: creating a voice from a description is still in development; for now, cloning and preset voices are available message history: because of a bug, all models except gemini were limited to 12 messages of history, thx to everyone who reported the issue whisper: changed support for nvidia 50 series so the build doesn’t carry extra weight, but it still should work on new gpus and fall back to cpu as a last resort; if not — drop a comment pls
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