Date: 09.04.2026 Language: English Version: 0.3.0 Censored: No Size: 993 mb Tags: Rpg, 2DCG, AI CG, Battle, Combat, Erotic Adventure, Female Protagonist, Big Tits, Big Ass, All Sex, Blowjob, Oral Sex, Vaginal Sex, Doggystyle, Hardcore Sex, Seduction, Lesbian, Violation, Threesome, Group Sex, Monster Girls, Monsters, Succubus, Voyeur
Info: Sadie is a perfectly normal office worker living her most mediocre life–that is, until she has a run-in with the legendary Truck-Kun and winds up in another world. Now Sadie is an Isekai Hero(ine) and thankfully, she’s very familiar with the subject, thanks to her love of romance novels and adult video games! Navigate this new world as Sadie and see what kind of impact she can bring to the land. She’ll become an adventurer, a diplomat, a murder hobo, and much more as she learns more about herself and her recently-upgraded body.
Version 0.3.0: Critical Notes! This is a save-breaking release, so your old save files will not work! I apologize for needing to do that, but there were so many changes in this release and some of them required huge modifications to leveling, skills, etc. To remediate this issue, for 0.3.0 only, I am releasing a set of savefiles at different stages. What’s New An entirely new combat mechanic! Sadie and company have three styles of attack: blunt, pierce, and slash. Enemies have strengths and weaknesses against each, which should increase the amount of thought involved in combat. Every character now has an expanded set of skills and abilities! Some of these abilities have cooldowns to prevent spamming them too frequently. Sorry, 52-Card Pickup and Cheerlead, but it had to happen. Sadie bought an encyclopedia set! Press “E” to open the encyclopedia. You can also open it in battle, as it contains valuable information on foes, including their strengths and weaknesses. Sadie and company can use the Scan skill during battle to learn more about foes, such as their strengths, weaknesses, and Zodiac signs! Okay, maybe not Zodiac signs. Yet. Escaping combat is no longer a 100% prospect. Instead, you’ll have to play a button mash game, whose difficulty depends on your team’s agility versus that of your foes. The XP growth profile has changed! Sadie and company will gain levels a bit slower than before, but progression will still be noticeable throughout each act. Every enemy has been re-specced from the ground up. This includes new skills, new status, new XP and G earned, and a newfound desire to kill Sadie. And Neemar, if he cheated them at cards. “Anime Mode” in combat. Each combat operation has its own set of images associated with it. When you select a skill (including Attacks but not Guard), you’ll see a randomized image relating to that skill. You can turn this on or off in the Options menu. Sadie and company can purchase Armor Stones. These handily slot into armor and serve to modify it in one of three ways. You can increase agility & evasion rate at the cost of defense, increase defense at the cost of evasion & agility rate, or increase max HP. Stones are optional and can be purchased in stores or found in (future) treasure chests, just like in real life. In Act I, Sadie and Ellanon get to wear their black dresses, including for combat. Sadie has access to a recollection room! Relive all of your favorite sex scenes and get hints on how to unlock the rest of them. Added about 5 minutes of gameplay from Act III. But maybe they’re an important 5 minutes? What’s Better There’s now a web version that you can use with Android/iOS devices! You’ll need an application like MaldiVes to get it to work, and I can’t troubleshoot iOS or Android issues, so this is absolutely an “at your own risk” solution. I’ve done enough basic Android testing to say it works okay, though my personal preference is to play it on PC. (NOTE: the web/iOS/Android version of the game will be available on my Patreon. It’s a free post so no registration is required.) The user guide (aka manual) has been updated with lots of new information! Press “g” to open the user guide. Speaking of which, several keyboard commands have been remapped to (hopefully) better keys. Check them out in the user guide! Energy drinks are now consumable outside of battle and they give you a small HP increase to boot. Everybody now has additional sprites with additional clothing options. Sprites now more clearly represent character states. Now, Corpo Sadie won’t wake up wearing yesterday’s work clothes! You can skip through dialogue with the Ctrl button. If you miss something important, use the “m” key to view the message log. Sadie’s XP earnings from engaging in adult activities with men has dropped. As a percentage of XP per level, it’s about the same, but because the XP system has been revamped, these needed to come down. I’ve performed a full runthrough of the walkthrough, cleaning up some language and making sure everything is correct. Each menu has been updated and new functionality is now available in several menus! The Options menu now has settings for Master Volume and Anime Mode. The Options menu now has a setting to identify when you are fighting an impossible battle. Generally, with impossible battles, you need to survive some number of turns to succeed. If you enable this setting, you’ll see when a battle is (or should be!) impossible to beat. Sadie can now ask a variety of NPCs to get out of her way as she storms through the city. I’ve probably covered somewhere between 95 and 100% of possible cases where you can get stuck behind an NPC. A bunch of new conversations should help develop out characters better. Many of them will take place at the Diplomatic Quarters dinner table, but look for Dinestra outside of the Svetlanda Guild, Neemar in the Hope Springs Guild, Shelley in the Hope Springs tavern, and more. Way too many small changes to note. In general, the first two acts should feel a lot more cohesive and polished. For example, doors open and close properly, Sadie is wearing the correct outfit throughout several sequences (black dress in the castle, waitress outfit in the tavern, etc.), and characters move a bit more smoothly. Keyboard commands have been remapped and made a bit more sensible. You can review the keyboard commands in the user guide. Quest levels have been tweaked based on the new XP system, as well as (approximately) where you should be when accepting the quest. Unless there’s a plot-related reason for it to be wrong. Sadie’s Succubus Form spells (Fire and Flame) now appear on the Skill Levels menu! Cleaned up the image quality of remaining male character sprites with visual glitches. What’s Fixed Fixed a bug where Sadie can leave the guard duty station before she should. Fixed a bug where Sadie could collect cave moss before she should. Fixed a pair of bugs when Sadie helps the Sanitation Union and should receive a reward. Heartland Farms regains its original name, Homesteader Farms. Can’t believe my Chief of Continuity missed that one. Stealth missions now handle failure much better. Not that Sadie or Mallory ever fail stealth missions. After all, that’s not what really happened. But just in case, scripted enemies will now consistently return to their original positions and will reset their movement patterns so they don’t get stuck. Random guards (like in the Tiara heist) will still end up where they were when Sadie/Mallory resets.
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