Renegades Vault – New Version 0.27.0 [Drako Productions]

Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot Renegades Vault – New Version 0.27.0 [Drako Productions] screenshot

  • Date: 25.08.2026
    Language: English
    Version: 0.27.0
    Censored: No
    Size: 621 mb
    Tags: Unity-3D, Sci-Fi, AI CG, Sandbox, Dystopian Setting, Management, Erotic Adventure, Male Protagonist, Sexy Girls, Big Tits, Big Ass, All Sex, Blowjob, Oral Sex, Vaginal Sex, Seduction, Humiliation, Domination, Masturbation, Bdsm, Violation, Slave, Sexual Training, Corruption, Voyeur
  • Info: Renegades Vault is an open-world management game set in the brutal wastelands, where settlements desperately try to survive in a dangerous post-apocalyptic landscape. In this god-forsaken world, slave trading is not just a means of survival but a path to power. Competing factions fight amongst themselves for influence, while you, a former criminal, seek revenge and dominance. Master the art of slave training and trading, build relationships with powerful factions, and create your own slave trading empire.​
  • v0.27
    *Vault Raiding*
    Introduced the Vault Raiding system. Thieves can now rob the Vault at night, with Pressure driving attack chance.
    Natural day-end raids in this public build are Thief-only. Scouts and higher tiers remain in code and can still be forced through debug.
    Added a Vault Status Panel that shows present population, accessible cells, power, purification, Threat, Security, and raid pressure.
    Added a new assignment for defending the Vault during raids.
    Quiet nights now report pressure movement, continued watching, and recovery so the threat system still feels alive when no raid lands.
    A successful defense now has a Thief-appropriate payoff such as a Pressure drop, cooldown, combat XP, or narrative that the attackers were scared off.
    Expanded the three thief profiles with more goals, sharper voice, and stock-aware exclusion that players can notice.
    *Vault Facilities & Training*
    Added the Medical Room to the Vault and Medicine training for slaves.
    Training can now be done personally or by a hired trainer. The trainer must already have been met, and using them costs extra resources and time.
    *Content & Character Interaction*
    Added 6 non-adult renders and 2 generic Auction Block slaves.
    Enhanced Dane Longstep’s dialogue.
    Added a slave rating screen.
    Added a new mental state that can follow a negative sexual interaction.
    *Day End Overlay*
    Added a Slave Rule report and player stat changes to the Day End Overlay.
    Improved Day End Overlay UI and made remaining water inventory easier to read.
    *Progression & Economy*
    Sexual encounters now grant XP in the relevant skill.
    Combat XP gained in a fight now appears on the loot panel.
    Raised player ceilings so Grade A is no longer blocked by low caps.
    Made Grade S mechanically reachable by expanding live utility tracks.
    Increased companion progression speed on the Fear route.
    Balanced companion acquisition and sale prices.
    *UI & Quality of Life*
    Removed the flicker when opening the equipment screen.
    Added a forced end of day if the player stays up too long.
    Tooltips now stay within the screen bounds.
    Enhanced main menu dropdowns, other dropdown menus, and the Vault Manager Screen.
    Added and improved more tooltips throughout the game.
    Added more writing speed options, more keyboard shortcuts, and a stats shortcut through the player portrait.
    *Fixes & Player Feedback*
    Fixed sleeping past midnight but before 8am skipping a full calendar day and making companions complain about missed contact.
    Applied further resolution bug fixes.
    Added a pity check to the first exploration event so it cannot fail too many times.
    Fixed the Name Panel not showing after dialogue branching.
    Added a way to lower pride on the loving path.

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