VoidBound – New Version 0.7a [Cursed-Atelier]

  • Date: 21.04.2026
    Language: English
    Version: 0.7a
    Censored: No
    Size: 4927 mb
    Tags: Rpg, Sci-Fi, 2DCG, Simulator, Action, Battle, Erotic Adventure, Female Protagonist, Big Tits, Beautiful Ass, All Sex, Blowjob, Anal, Doggystyle, Hardcore Sex, Forced, Humiliation, Gangbang, Futa on Female, Slave, Sexual Training, Public Sex, Captured, Fantasy, Prostitution, Monsters, Tentacles
  • Info: The Earth is sucked into a war between alien species, and the heroine has to venture to worlds never before seen by mankind to find a way to stop it. The game is a sci-fi ero RPG with a focus on variety in combat mechanics. The character’s abilities will be determined by a wide variety of equipable weapons, psi amps, and support gear, and each combat area will have its own unique spin on battles.
  • v0.7a Tying up the Ends
    New Content:
    Added 2 new H scenes with Ellie
    Added 2 new Ecchi moments with Ellie
    Added 38 new CGs
    Added 12 new sprites
    Added 1 new audio track
    Added 6 new maps
    Added new Gallery Maps
    Scenarios are sorted after locations now, requiring players to have finished story specific areas to unlock all the scenes in the respected dungeon (this might change depending on player feedback)
    You can now teleport to the Gallery now by hitting Escape > Menu and then following the Journal Expansion of the orc dungeon
    In-Game Fixes: ️
    New enemy placements and routes re-imagined for existing events
    Arming the prisoner sequence tweaked
    Orc patrol will reach Caly much quicker now
    Fixed a particular blood pool pattern after that event finishes in Caly’s defeat. Originally it’d swipe with another blood spot
    Ellie’s rescue event overhauled
    The older placeholder scenario, where one of Ellie’s hands is free and is trying to unlock the console, is now gone and replaced with a proper CG sequence
    Ellie will now jump out of the machine immediately after the CG sequence ends matching the impression of the art. She and Caly will also start moving while having the next set of conversations
    Fixed Ellie sometimes blocking Caly if players hold Ctrl/Enter, essentially soft locking the event
    Straight after this scenario ends and Armory is activated, the spot at which Ellie’s “rescued” sprite stands, would cause a region block. It’s now fixed and passable
    Fixed milking moaning sounds continuing on even after freeing all prisoners
    Armory event tweaked further
    In the event of Caly getting defeated, the first orc getting shot will have a blood pool underneath him.
    Same in the event of Caly winning too, though it’s the ambushing orc that will get splattered
    When Ellie shoots the orcs, she will now turn to face them first, mimicking better realism
    Orc name tags now have spaces in between them e.g Orc3 is now Orc 3, Ambushing Orc and Coward Orc. [Same name fixes were added to Milking Zone scenes too]
    Fixed a bug in Yagnar’s room where the trauma pack storage box would block players in if they moved to the left after looting it.
    Moaning sounds will now correctly trigger on and off during the milking pillory/bed scene.
    Gallery Specific Updates
    Added Image Preview to all scenes in the gallery
    Improved Gallery load time
    Fixed Gallery Vent and Seduction not having an exit branch
    (Possibly) Fixed portal gate placement to be correct right away, rather than after dialogues
    Disabled Gallery menu point while on interactive maps
    Fixed an issue where when players returned to the Orc Dungeon it’d cause the escape sequence event to trigger again
    Added a dedicated exit button to the orc ship when returning back to the Orc ship after clearing it
    New updates to Crimson Strip dialogues
    Three NPCs are now going to have different dialogues based on if Caly worked there before or not.
    Some dialogues have further variation based on Caly’s corruption factor being higher than 10.
    Fixed a clash between active Orc and Slime quest-lines where the game would soft lock when players tried to go to bed on Setek
    Battle speed is now saved during combat
    Fixed chasing loop bug when in Exhibition Mode
    Fixed an issue with the Dildo Collection quest-line whereby if the player keeps talking to Xaide Shopkeep after buying the schematic for the first time, they’ll be able to continue buying it over and over again
    Fixed(again) Haar’s sprite collision becoming passable through in his apartment
    Fixed all the museum sprites in the Auction House going invisible when interacting with the quest NPC from the wrong direction
    Various wrong command, bug and grammar fixes
    Lots of ground work for the 0.7.1 patch that will bring massive changes to the weapon mods

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One thought on "VoidBound – New Version 0.7a [Cursed-Atelier]"

  1. Ratin' Games says:

    Now this is a game that is pushing the rpg maker engine to the very limit of what it is capable of, and even beyond in most aspects. I’m seriously impressed with what I’ve seen, but perhaps they may be biting off a little more than they can chew? I have a lot of respect for the devs and what they’re going for. Right now there’s fun to be had, and I’ve enjoyed my time with this title. Either way, I’ll be keeping my eye on the updates to this game, as what we have right now is pretty neat.
    Pros;
    ~the game looks beautiful. The designs of characters are brilliant, and the mc looks pretty damn sexy. Locations look cool and very Sci fi, it’s just a beautiful looking game
    ~while I have yet to see all of the scenes pictured in screenshots, the ones I have seen are pretty awesome, with great art and go on for just the right amount of time (not too short so you’re blue balled, but not too long so you wonder when it’ll stop)
    ~outfit selection, and random h scenes are welcome additions and while they don’t work 100% right now (changing outfit won’t change your character model), it’s an awesome piece of groundwork for the future
    ~lots of leeway. By this I mean, if you “fail” an encounter with someone, the game is often nice enough to give you a chance to try again, while hinting but not outright telling you what went wrong
    Cons;
    ~the engine may not be able to handle what the deva are setting out to do. Trust me, this looks nothing like an rpg maker title, and I take my hats off tot he deva for their hard work, but you will crash a lot playing this, sometimes I swear I can hear the game engine groaning under the weight of what it has to load. As it stands right now, I’d personally recommend waiting for a more stable build
    ~despite how gorgeous the levels look, it can be hard to see where the door is or what you’re supposed to interact with (they blend too well)
    Overall; recommended

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