Date: 21.04.2026 Language: English Version: 0.7a Censored: No Size: 4927 mb Tags: Rpg, Sci-Fi, 2DCG, Simulator, Action, Battle, Erotic Adventure, Female Protagonist, Big Tits, Beautiful Ass, All Sex, Blowjob, Anal, Doggystyle, Hardcore Sex, Forced, Humiliation, Gangbang, Futa on Female, Slave, Sexual Training, Public Sex, Captured, Fantasy, Prostitution, Monsters, Tentacles
Info: The Earth is sucked into a war between alien species, and the heroine has to venture to worlds never before seen by mankind to find a way to stop it. The game is a sci-fi ero RPG with a focus on variety in combat mechanics. The character’s abilities will be determined by a wide variety of equipable weapons, psi amps, and support gear, and each combat area will have its own unique spin on battles.
v0.7a Tying up the Ends New Content: Added 2 new H scenes with Ellie Added 2 new Ecchi moments with Ellie Added 38 new CGs Added 12 new sprites Added 1 new audio track Added 6 new maps Added new Gallery Maps Scenarios are sorted after locations now, requiring players to have finished story specific areas to unlock all the scenes in the respected dungeon (this might change depending on player feedback) You can now teleport to the Gallery now by hitting Escape > Menu and then following the Journal Expansion of the orc dungeon In-Game Fixes: ️ New enemy placements and routes re-imagined for existing events Arming the prisoner sequence tweaked Orc patrol will reach Caly much quicker now Fixed a particular blood pool pattern after that event finishes in Caly’s defeat. Originally it’d swipe with another blood spot Ellie’s rescue event overhauled The older placeholder scenario, where one of Ellie’s hands is free and is trying to unlock the console, is now gone and replaced with a proper CG sequence Ellie will now jump out of the machine immediately after the CG sequence ends matching the impression of the art. She and Caly will also start moving while having the next set of conversations Fixed Ellie sometimes blocking Caly if players hold Ctrl/Enter, essentially soft locking the event Straight after this scenario ends and Armory is activated, the spot at which Ellie’s “rescued” sprite stands, would cause a region block. It’s now fixed and passable Fixed milking moaning sounds continuing on even after freeing all prisoners Armory event tweaked further In the event of Caly getting defeated, the first orc getting shot will have a blood pool underneath him. Same in the event of Caly winning too, though it’s the ambushing orc that will get splattered When Ellie shoots the orcs, she will now turn to face them first, mimicking better realism Orc name tags now have spaces in between them e.g Orc3 is now Orc 3, Ambushing Orc and Coward Orc. [Same name fixes were added to Milking Zone scenes too] Fixed a bug in Yagnar’s room where the trauma pack storage box would block players in if they moved to the left after looting it. Moaning sounds will now correctly trigger on and off during the milking pillory/bed scene. Gallery Specific Updates Added Image Preview to all scenes in the gallery Improved Gallery load time Fixed Gallery Vent and Seduction not having an exit branch (Possibly) Fixed portal gate placement to be correct right away, rather than after dialogues Disabled Gallery menu point while on interactive maps Fixed an issue where when players returned to the Orc Dungeon it’d cause the escape sequence event to trigger again Added a dedicated exit button to the orc ship when returning back to the Orc ship after clearing it New updates to Crimson Strip dialogues Three NPCs are now going to have different dialogues based on if Caly worked there before or not. Some dialogues have further variation based on Caly’s corruption factor being higher than 10. Fixed a clash between active Orc and Slime quest-lines where the game would soft lock when players tried to go to bed on Setek Battle speed is now saved during combat Fixed chasing loop bug when in Exhibition Mode Fixed an issue with the Dildo Collection quest-line whereby if the player keeps talking to Xaide Shopkeep after buying the schematic for the first time, they’ll be able to continue buying it over and over again Fixed(again) Haar’s sprite collision becoming passable through in his apartment Fixed all the museum sprites in the Auction House going invisible when interacting with the quest NPC from the wrong direction Various wrong command, bug and grammar fixes Lots of ground work for the 0.7.1 patch that will bring massive changes to the weapon mods
Now this is a game that is pushing the rpg maker engine to the very limit of what it is capable of, and even beyond in most aspects. I’m seriously impressed with what I’ve seen, but perhaps they may be biting off a little more than they can chew? I have a lot of respect for the devs and what they’re going for. Right now there’s fun to be had, and I’ve enjoyed my time with this title. Either way, I’ll be keeping my eye on the updates to this game, as what we have right now is pretty neat. Pros; ~the game looks beautiful. The designs of characters are brilliant, and the mc looks pretty damn sexy. Locations look cool and very Sci fi, it’s just a beautiful looking game ~while I have yet to see all of the scenes pictured in screenshots, the ones I have seen are pretty awesome, with great art and go on for just the right amount of time (not too short so you’re blue balled, but not too long so you wonder when it’ll stop) ~outfit selection, and random h scenes are welcome additions and while they don’t work 100% right now (changing outfit won’t change your character model), it’s an awesome piece of groundwork for the future ~lots of leeway. By this I mean, if you “fail” an encounter with someone, the game is often nice enough to give you a chance to try again, while hinting but not outright telling you what went wrong Cons; ~the engine may not be able to handle what the deva are setting out to do. Trust me, this looks nothing like an rpg maker title, and I take my hats off tot he deva for their hard work, but you will crash a lot playing this, sometimes I swear I can hear the game engine groaning under the weight of what it has to load. As it stands right now, I’d personally recommend waiting for a more stable build ~despite how gorgeous the levels look, it can be hard to see where the door is or what you’re supposed to interact with (they blend too well) Overall; recommended
Now this is a game that is pushing the rpg maker engine to the very limit of what it is capable of, and even beyond in most aspects. I’m seriously impressed with what I’ve seen, but perhaps they may be biting off a little more than they can chew? I have a lot of respect for the devs and what they’re going for. Right now there’s fun to be had, and I’ve enjoyed my time with this title. Either way, I’ll be keeping my eye on the updates to this game, as what we have right now is pretty neat.
Pros;
~the game looks beautiful. The designs of characters are brilliant, and the mc looks pretty damn sexy. Locations look cool and very Sci fi, it’s just a beautiful looking game
~while I have yet to see all of the scenes pictured in screenshots, the ones I have seen are pretty awesome, with great art and go on for just the right amount of time (not too short so you’re blue balled, but not too long so you wonder when it’ll stop)
~outfit selection, and random h scenes are welcome additions and while they don’t work 100% right now (changing outfit won’t change your character model), it’s an awesome piece of groundwork for the future
~lots of leeway. By this I mean, if you “fail” an encounter with someone, the game is often nice enough to give you a chance to try again, while hinting but not outright telling you what went wrong
Cons;
~the engine may not be able to handle what the deva are setting out to do. Trust me, this looks nothing like an rpg maker title, and I take my hats off tot he deva for their hard work, but you will crash a lot playing this, sometimes I swear I can hear the game engine groaning under the weight of what it has to load. As it stands right now, I’d personally recommend waiting for a more stable build
~despite how gorgeous the levels look, it can be hard to see where the door is or what you’re supposed to interact with (they blend too well)
Overall; recommended