Date: 17.05.2026 Language: English, Russian Version: 0.7.22 Censored: No Size: 3607 mb Tags: Simulator, Sandbox, AI CG, Animation, Erotic Adventure, Male Protagonist, Female Protagonist, Big Tits, Big Ass, Erotic Content, Seduction, Lesbian, Voyeur
Info: Multiic is a picturesque city nestled at the foot of mighty mountains that have witnessed both greatness and downfall, stretching all the way to the sea shores. Here, the steel gazes of modern skyscrapers are often directed downward—to the weary streets, with their secrets and the romance of decadence. The main character arrives here and meets his neighbors Josephine, Dina, Laura, and Fiona. An internet connection is recommended for gameplay, as it is necessary for chatbot functionality. Without a network connection, the game operates in offline mode. I hope you enjoy it. Happy gaming!
0.7.22: story, 3d city, multi-dialogues, grok voice, Fiona’s vrm, bug fixes → “grok voice think fast 1.0” speech → story, prologue: added an option to walk around the city before entering the house and before going to sleep; completely rewritten the first day after getting caught in the loop; dinner event with Fiona, Laura, and Kasper; poker event; → “multi-dialogues”: a 3rd character on screen; improved prompts for interactions between multiple characters; everyone in the dialogue tries to speak only for themselves; new “stay silent” button — active when there are more than 2 characters on screen; reworked character entrances/exits; → new images for Laura, Fiona, Josephine, Dina, Finn, and Kasper → new gallery items → updated images on the start screen → updated Fiona’s 3d models (vrm); added underwear outfit; changed eye behavior when tracking the mouse; increased the model’s tilt angle → the log now has a button for deleting all lines in the history below a selected point → music: three new tracks → updated story editor → updated help section → poker: added a hand-combination cheat sheet to the instructions → redesigned main screen; color correction and WebGL lighting for the background and characters → added a new story navigation point: “prologue, start of the loop” → new images for Fiona → redesigned settings tabs for speech and images → default image model ilustmix updated to v11 → koboldcpp updated to 1.112.2 → electron updated to 39.8.9 → fixed a small branch if u choose to sleep with Ava on Fiona’s couch on day four → poker opening changed to a lighter circular transition effect → headers in story choices are now displayed above the options → fixed a bug with generated images getting blurred when certain triggers fired → redrew some weak locations → fixed the custom cursor arrow → button for skipping long dialogue chains — fixed problematic spots → android — images reduced and optimized grok voice uses the grok API key set in the text models section. Unfortunately, the trigger system based on emoji is not usable with fully voice-based models 🙁 that means location changes / outfit changes and all other events will not work. but image generation works fine. it seems like a new trigger system should be possible — I’ll think about it Fiona’s vrm I’ve gotten a bit better with blender and VRoid studio, but because of VRoid’s fundamental editor limitations, making the model I originally had in mind is pretty painful. VRoid has a very recognizable base: the same facial plasticity, weird limits on head/body shapes, and hair that lives by its own laws. still, I managed to pull something out of it: adjusted the face proportions, improved the textures, made the hair feel more alive, tweaked the materials, and polished the model a bit in blender. Fiona no longer looks like a default dummy, and at least starts to resemble the character from the game. i’m planning to keep improving the models, and later the animations for them too. pls let me know what u think — compared to the other 3D characters in the game. maybe I’m wasting my time trying to squeeze something decent out of VRoid, and should just move to something else main screen It had been bothering me for a long time that the characters on the main screen didn’t really match the background in terms of color and lighting. from the outside, it might seem like a small thing, but in my view the start/menu screen is the first thing the player sees – it sets the tone – the user doesn’t know anything about the game yet, but they already read its visual coherence. so yeah, now it looks ~ the way it was meant to. yoohoo •ᴗ• the only thing is, I had to sacrifice the custom cursor on the main screen – because the canvas redraw causes an annoying cursor flicker. i’ll probably find a solution eventually, but for now this is the compromise
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