The BloodRiver Saga: Retransmitter – New Version 0.07 Hotfix [ND Ferret Studio]

  • Date: 28.05.2026
    Language: English
    Version: 0.07 Hotfix
    Censored: No
    Size: 734 mb
    Tags: Ren’py, 2DCG, Simulator, Battle, Erotic Adventure, Male Protagonist, Sexy Girls, Big Tits, Big Ass, All Sex, Blowjob, Hardcore Sex, Seduction, Violation, Voyeur, Fantasy
  • Info: Everyone is used to the fact, that Izuku Midoriya is a typical “true hero” that would do a lot for peaceand safety of others. But what if the story had turned out to be completely different from the very start? In the reality, where there wouldn’t be a hero №1, that gifted him his powers, but a cold, unscrupulous man, that counts on the fact that the main hero can’t simply deny him… What if we had seen a completely different Izuku – not so “ideal” and “pure”, but, at the same time, not a complete bastard that forgot what it means to be a human. (My Hero Academia PARODY)​.
  • Changelog v.0.07 Battle System Up (With Hotfix)
    General Common Hotfix:
    Fixed a bug where the “Skip Mini-Game” button did not disappear when setting up cameras, which caused a soft lock during gameplay (by blocking the return from board button)
    Any players experiencing an issue where they have a skip button outside the mini-game simply need to reload their save file (the button will disappear automatically; it is advisable to reload outside the mini-games)
    Added:
    A completely redesigned battle interface and its functionality – you now have action and item cards. The main difference is that action cards can be used repeatedly, but require stamina and specific conditions, whereas item cards can be used at any time, but are single-use
    General AI behaviour – enemies evaluate their own cards and external circumstances (whether you or they have low health, etc.) with minimal randomisation involved. A safeguard has also been implemented to prevent the enemy from repeating the same action constantly.
    Effect mechanics have been added – you can now apply various effects to yourself and the enemy. These can be found on action and item cards. The enemy has the same ability if they have the relevant cards
    The “Plus Ultra” mechanic – accumulate points from attack cards to later gain the ability to use an ultimate card. Boss enemies have the same ability, so be careful. Each of them will also utter their villainous catchphrase before using it, heh heh…
    Camera work – a parallax effect and camera panning have been added during your choices and the AI’s choices to enhance the dynamics
    Option to view a detailed description of each card, as well as see how specific effects affect it (if any)
    Option to view a description of each applied effect and see which cards it affects (if any)
    Each card appears greyed out if it is currently unavailable. If you click on it, you will see the main reason why it is unavailable
    Logging has been implemented for AI card selection for future adjustments
    Every battle in the game is now available (the “Work in progress” message has been removed)
    Updated inventory interface
    Updated game window and quick menu interface
    Updated location navigation arrow interface
    Updated the interface for the standard skip function and choice menu
    Updated the raid map bar interface
    Changed 2 backgrounds for the combat system
    Added 2 factions – Lacroix and Yakuza
    Redrawn enemy sprites
    Added 4 unique bosses – Brian, Lacroix Fire Boss, Gichi-Blade and S
    Added 7 new items for combat (Trigger, Pistol, Medkit, Shakti I/II/III, Recovery Candies)
    3 old items have been modified for combat (Brian’s phone, Repulsor, Smoke Bomb)
    5 main BGM themes have been added
    15 SFX for the GUI have been added
    56 SFX for animations, effects and other elements have been added
    Added around 25 unique animations for combat
    Added the option to skip animations
    Added the option for patrons to skip combat (instant victory)
    Rollback is disabled during combat; if you attempt to rollback, you will be returned to the start of the battle
    Compatibility for old saves – your inventory and items will be automatically updated when you load your save
    Updated the attribution list in the “About Us” section
    Added a new Easter Egg for patrons
    Changed Easter Egg, Cheat and Gallery codes
    Fixed:
    Fixed a bug where button text could disappear in some places when changing languages
    Fixed a typo where training with Asui would show that your relationship with Uraraka had improved
    The defeat menu now takes you to the last checkpoint rather than the last save at the end of the week
    Changed the background of Corridor 1-A
    Fixed an issue with patrons where, after entering codes and loading a save, the codes would reset (everything is now fine; no need to re-enter)
    Fixed a bug where the “drill” item was not displayed in slot machines
    Fixed(common fix):
    Fixed a bug where, during action Rest in combat, 140 stamina points were restored instead of 150
    Changed the camera position during the installation event in the evening in UA
    Removed the requirement to go on a date with Uraraka on Thursday in the quest “The classic of dating…”
    Changed the first date invitation in Uraraka’s branch
    Replaced Heiz`s avatar in AirChat from the old model to the new one
    Fixed a bug when installing cameras the skip button did not disappear after being used (clicking it again caused an error)
    “Start with new content” has been rolled back to events covering most battles and the story arc with S

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