Date: 31.05.2026 Language: English Version: 0.4.60052a Patreon Censored: No Size: 6870 mb Tags: Unreal Engine, Simulator, Action, Battle, Animation, Erotic Adventure, Female Protagonist, Small Tits, Big Ass, All Sex, Blowjob, Doggystyle, Hardcore Sex, Forced, Humiliation, Captured, Threesome, Slave, Sexual Training, Lesbian, Violation, Zombies
Info: Yuna is a Third-Person Action RPG Shooter with a focus on gameplay and dynamic action.
v0.4.60052a Added: Clape quest chain added. Sophia quest added. Basic NPC H-system added. This is an early framework and will be expanded in future updates. Prostitution system 9 poses added. Each pose includes 4 separate animations (for example symbionts have 2 animations per pose) Several locations expanded. New grenade options added to the grenade context menu: Incendiary grenade – creates a burning area that deals damage over time. Fragmentation grenade – explodes and releases shrapnel at medium range. Explosive grenade – has a small radius but very high damage. Heartbreaker – a portable mini-rocket focused on single-target destruction. New consumables added: 5 painkillers with different strengths. 5 inhalers with different strengths. 5 antidepressants with different strengths. Two new Survival skills added: Fatigue reduction perks. Ghoul skill: increases the negative HP threshold before Judi dies. Vinyl record collectibles added (complete Sophia’s quest to unlock them). Records can be played on a gramophone, it boosts recovery while listening all over the house. Initial Orphan’s Book lore feature added after Sophia’s quest. The book contains some of the game lore (it will be expanded later) 4 new repeatable tavern quests added. Collectible eggs. Now you can make your own collection of your eggs. Added new sounds for different stuff. Some new sounds for sex (they are not complete and are still in progress, there will be more) New enemy sounds. Some special effects sounds. Changed: Armor system reworked: armor now blocks damage by percentage instead of using flat division. Removed damage threshold where incoming damage could be reduced to zero too easily. Dodge system updated: stronger enemy attacks now apply bigger dodge penalty. Dodge values can now exceed 100-150, but actual dodge chance is capped at 95%. Higher infection levels now indirectly make dodging harder because enemies deal more damage and apply stronger dodge penalties. Weight system reworked: Weight no longer slows Judi immediately while stamina is full. Weight penalties now appear as stamina drains and fatigue builds up. Overweight now gradually increases fatigue instead of instantly applying a heavy movement penalty. Long natural stamina regeneration now increases fatigue. Fatigue now amplifies weight penalties. Taking damage can now reduce maximum health through fatigue. Stress can now reduce maximum HP and Stamina capacity. Fatigue also affects Stress reducing it maximum capacity. Armor upgrades now slightly reduce armor weight instead of increasing it. The skill that previously reduced upgrade weight penalties now increases weight reduction from upgrades, making upgraded armor lighter. Combat belt was fully redesigned. Skill respect added: you can now reset all skills to build character differently. Yuna tree respect added: you can now resepect the Yuna tree as well. Yuna leveling rebalanced for smoother progression across early and late stages. Modification/mutation system rewritten: players now unlock sockets by progressing Yuna skill-tree branches, choose a body-part modification for the socket, and upgrade the selected modification up to level 8 using Yuna points. Enemy interaction mini-game adjusted: when stress drops to zero, Judi no longer dies instantly and instead starts taking damage equal to 2% of health. Returned cosplay elements for Judi. Balance: Enemy damage adjusted to match the new armor system. Armor weights adjusted. Each material now has its own individual weight. Consumables are now more important because they remove fatigue and restore penalties. Consumable drop rates increased to support the new fatigue and penalty systems. Small loot containers now spawn in locations with their own loot pools. Loot availability increased overall. Unique loot chance increased. Enemies now can hear gunshots. Bloody Yuna syringes can be found as loot. Stimulators rebalanced. Optimizations: All enemies optimized. Dismemberment system optimized. Enemy and dismemberment systems are now approximately 3.5 times lighter, reducing the chance of heavy FPS drops caused by bottlenecks. Limb and body damage processing optimized as part of the performance work. Visuals and Graphics: Zomboid appearance updated to be more lore-accurate. Symbiont appearance updated to be more lore-accurate. White Symbiont appearance updated. Spitter appearance updated. Some environment improvement Settlement location updated and adjusted. Town location reworked with more houses, including enterable houses. Update vagina visuals. Pubic hair removed temporary. UI/UX: Consumable and grenade quick-use menu redesigned as a visible UI context menu. Item descriptions added to inventory context menus. Perk descriptions rewritten to be clearer. Inventory readability improved so players can better understand what they are carrying. User interface updated and partially redesigned; it is still a work in progress. Added button to hide clothes in H-events. Added option to hide mutations in gameplay settings tab Added option to make sprint toggleable in the control setting tab Added option to change how loot is displayed in the world in gameplay settings tab Technical: Several systems refactored. Part of the UI code and layout redesigned. Modification/mutation system backend rewritten. Fog optimization Various behind-the-scenes fixes and cleanup. Some other stuff I forgot to mention.
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