Date: 16.10.2026 Language: English, Russian Version: 0.1.0 Full Censored: No Size: 4687 mb Tags: Ren’py, AI CG, Visual Novel, Sandbox, Erotic Adventure, Male Protagonist, Sexy Girls, Big Tits, Big Ass, Milf, All Sex, Blowjob, Oral Sex, Vaginal Sex, Hardcore Sex, Seduction, Harem, Voyeur
Info: Elixir of Vengeance: Manor of Shadows is an 18+ dark psychological visual novel about alchemy, power and revenge. Cori arrives at the manor of the family that took him in and finds his late grandfather’s alchemy notebook. Sixty days, a house that keeps its own schedule, five women who know more than they say — and an old man’s death that doesn’t add up. Explore a manor whose household moves through the day without you, brew remedies at a real alchemy workbench, follow five women with their own stories and their own choices — and look into a murder, one day at a time.
v0.1.0 (Act I Full) Story A completely new prologue: a cold open, the hospital, arriving at the manor on the day of the eighteenth birthday, Eleanor’s study and Frank’s lab. The house responds: after the third completed line, Meredith seals the basement — brewing is temporarily unavailable, and the guards gain eyes. The house reacts to your successes: ten new micro-scenes in the corridors and halls. The heroines’ personal scenes have been added to “Scenes.” Conversations rewritten in an adult register: each heroine has her own language of desire, and it changes as she does. A new “Water” arc: the pool, the sauna and the VIP sauna have come alive — seven scenes, including two evenings the heroines arrange themselves. The talk about the water is now a scene: Milli, Amber, Beatrice and Candy hear from you straight out what’s wrong with the lower taps — and each decides for herself what to do about it. Six residents of the house outside the main line share what they know: each has a conversation where she gives you an ingredient and tells you where it grows. Gameplay The day has become a resource: work, gathering and minigames now use up a time slot. A daily elixir quota: no more than two doses a day for the house and one per person. The dosing screen honestly shows what’s left. The “Gift” button is back — now in the character menu, when the recipient is in front of you. Milli follows her mother: each of her stages waits for the same Lopes stage. The file: evidence is arranged in levels, and each shows what it unlocks. The “Tasks” screen answers four questions at once: what to do, where, when, and why it’s still locked. Charm has found its voice: in conversations it doesn’t open doors, but it changes how people talk to you. Line stages are opened by events, not doses: a conversation, her own evidence and a shared decision. The hint names the event that’s missing. The conversation after a decoction happens the next morning: whether it helped can’t be seen in one evening. After the Act I finale — a choice: stay in the house or exit to the menu; the game saves itself before the choice. The “Look around” button checks who is in the room: the scene of whoever is standing there plays with her own full-scene picture; those whose line is complete have their own versions; guests come only to an empty room. Intimacy with Lopes starts with her move: before the scene — her initiative and your choice to stay or leave; after a remedy that way in is closed until the next day. Remedies play no part in “Tension”; the opponent’s bar is called “Composure.” Twelve residents of the house outside the main line also come to you through “Look around” — even outside their schedules, when the room is empty. Lopes’s finale requires less influence: 85 instead of 100. The prologue can be skipped: a short recap — and you’re in day one. The “Story” line is honest on any save: it names the missing link to the finale and shows optional preparation as an addition, not instead of the goal. One-time scenes report the actual influence gained — and say honestly when the daily limit has already been reached. Presentation 24 new inventory icons — the backpack no longer draws question marks. The interface has moved to a single burgundy style: buttons, toasts, pins and markers redrawn. The dialogue window and title cards got the brand’s gold accents. 15 frames of the opening film redrawn at a new level of quality. Gallery: code entry renamed to “supporter code.” By the water the heroines and Cori are in swimwear: the outfit is chosen by location instead of staying in house clothes.
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