Sellsword Tales – New Version 0.4.2 [Paleoman Studio]

Sellsword Tales – New Version 0.4.2 [Paleoman Studio] screenshot Sellsword Tales – New Version 0.4.2 [Paleoman Studio] screenshot Sellsword Tales – New Version 0.4.2 [Paleoman Studio] screenshot Sellsword Tales – New Version 0.4.2 [Paleoman Studio] screenshot Sellsword Tales – New Version 0.4.2 [Paleoman Studio] screenshot

  • Date: 09.11.2026
    Language: English
    Version: 0.4.2
    Censored: No
    Size: 1012 mb
    Tags: Unity-3D, 2DCG, Battle, Animation, Erotic Adventure, Female Protagonist, Big Tits, Big Ass, All Sex, Blowjob, Doggystyle, Hardcore Sex, Seduction, Humiliation, Groping, Threesome, Corruption, Monsters, Violation, Voyeur, Fantasy
  • Info: A young warrior leaves her home and embarks on a journey full of battles and new meetings. During the adventure, you will constantly need to make decisions. Each of them will not only determine the outcome of battle, but can also become the key to a new relationship. It depends on you whether companions will remain friends, or communication will go much further.…​
  • Update v0.4.2
    Reworked the inventory and trade windows: item tooltips are replaced with a comparison panel that shows the selected item’s stats, how it differs from your gear and how it changes Tabitha’s parameters, plus a new click-to-add trade cart with an amount counter and built-in help hints.
    Fixed softlock with cultists.
    Fixed an issue with receiving rewards on some mobile devices.
    Reworked Laura’s model and added 2 more skins: Naked and Witch.
    – Expanded time skip. You can now choose the exact time of day you want to skip to.
    – Fixed a bug with counting answers in dialogues. Some answers could disappear if there were more than 20 of them. This only affected Laura.
    – Fixed a bug with counting items when turning in quests. Quests now check the total amount of an item in your inventory instead of a single slot.
    – Added a limit on haggling with merchants. After you haggle over a price once, you can haggle again only at a different time of day.
    – Fixed Mara’s overly active breasts.
    – Fixed a small visual bug with the carpet in the castle save slot.
    Combat Balance
    – Monsters reworked: all have more health and deal less damage, so fights last longer and depend less on lucky hits.
    – New strength order: orux are the easiest, then wolves, bears and undead, with ghosts the most dangerous.
    – Higher-level monsters on hunts are much tougher: each level adds +50% health and damage.
    – The number of enemies per encounter now depends on the location: up to 2 at the Crossroads and in the Forest, 1 on the Meadow, up to 3 in remote locations.
    – Elite enemies appear 4 times less often.
    – Cultists now appear in the Abandoned Village, both in random encounters and on hunts (from Intellect 5).
    Rewards and Loot
    – Experience and gold from monsters now scale with their level. Experience values were revised to match the new monster strength, and cultists now give experience.
    – Loot rarity now uses weights: common items drop more often, rare ones less often.
    – The chance to drop equipment grows with monster level.
    – Lower drop chance for the Elite Ghost’s earrings and shawl and for the Elite Cultist’s rings. Cultist loot chances were evened out.
    Orux Defeat Route
    – Experience reduced 4 times.
    – Arena rewards are now up to Rare items, and the sword is always Epic.
    Items
    – Healing potions restore three times more health, their price is roughly doubled.
    – Herb bags heal three times more, their price is unchanged.
    – Tank starter pack: Family Greatsword P.Attack 20 → 30.
    Attribute Tree
    – Strength: every damage node now gives +5 and the fifth node gives +15 (+50 total instead of +21), and the last node gives +40% crit power instead of +50%.
    – Dexterity: evasion nodes give +3 instead of +1, and the evasion and accuracy node gives +5 instead of +3.
    – Without the evade stance, half of the evasion chance applies instead of a third.
    – Persuasion is now added to Charisma checks in dialogues.
    – Tree changes apply to points spent after the update.
    Task Board mechanic
    – Gold from repeatable hunting and gathering tasks doubled.
    – Task experience now scales with task level the same way gold does.
    – “Bears at the woodcutters’ camp” now requires Adventurer rank 1.
    Dialogue Checks
    – Mid-game checks are harder: the fountain, the green bands, the patrols, the village tunnels and the Spirits Awakening event. Early quests are almost unchanged.
    – Fixed: the “Jump over and keep running” check after the skeleton fight could not be passed.
  • New Name: Sellsword Tales
    Old Name: The Curse of Lust

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